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The Oregon Trail went on to sell over 65 million copies over its decades of existence and, at one point, made up one-third of MECC’s annual revenue. Journeys on the Oregon Trail remain beloved memories for generations of gamers. They also upgraded the hunting feature with a formidable third-person shooter challenge and brought a historical world along the trail to life.Īll these ideas had to fit on a 5.25-inch floppy disk with 280K of storage space (a fraction of the size of a single smartphone photo today).īouchard and his team built the 1980 version of Oregon Trail, creating a game that was massively popular in its time. With what he learned, the team aimed to create a game that was hard enough that most players failed on the first or even second attempt but would come away believing that they could do better. “What makes you want to go back over and over again?” “I put a great deal into analysis into what factors contribute to popular games,” he says. The team’s two directives were: 1) capture the magic of the original game and 2) create an exciting version that would succeed in the “home market,” just as personal computers were on the rise.įor inspiration, Bouchard looked to arcade games and what was performing well on the Commodore 64 and Atari home systems. In addition to team and design lead Bouchard, the group consisted of lead programmer John Krenz, lead artist Charolyn Kapplinger, researcher Shirly Keran, and programmer Bob Granvin. In 1984, the company agreed and put Bouchard in charge of the five-person team tasked with reimagining The Oregon Trail.
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An Opportunity ArisesĪs computer gaming began to explode in the early 1980s, Bouchard urged his bosses to update MECC’s signature game with better graphics and new features. One of its most popular programs was Oregon.
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That experience helped him land a job at MECC, a software company specializing in K-12 educational computer software. And through that, he honed skills in educational computer programming. He was hooked.īouchard would get his master’s from the University of Texas, where he learned to program computer models for understanding how different factors created ecological changes.
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But in his senior year, he enrolled in a computer programming course and learned how to write code at that time, everything was done on punch cards. He majored in botany and explored the concepts of ecology. (Submitted Photo)Īs a University of Georgia Honors student, Bouchard chased all sorts of interests. Philip Bouchard as a UGA students the 1970s in Lipscomb Hall. “From that point on, I would be giving nature tours to a younger sibling and neighbors.” “I developed a strong interest in nature,” he says.
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He recalls wandering around the woods near his Cobb County neighborhood as a kid with a tree identification book trying to tell one oak from another and which pine was which. Philip Bouchard, creator of the classic home computer game, Oregon Trail From Science to Softwareįrom an early age, Bouchard was fascinated with learning about the world around him.
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I hoped people would still be playing it for a good five years. I was hoping for something that would be noteworthy at the time. To shoot wild game for food, you had to quickly and flawlessly type the word “bang” when cued.īut chances are what you remember most about The Oregon Trail-controlling a third-person shooter to hunt bison, squirrels, and bears stopping by famous landmarks to buy supplies and having family members getting sick with cholera, typhoid, and, yes, dysentery-were all unique to the revamped 1985 game created by the Bouchard-led team at the software company MECC. The computer printed out prompts, and players typed in their responses. In that game, players bought supplies, hunted for food, and tried to survive the journey out west.
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The first iteration of the computer game, called Oregon, was devised in the early 1970s by three student-teachers who were amateur software designers. To be clear, Bouchard didn’t invent the iconic game. Philip Bouchard.īouchard BS ’76 is a lifelong science educator, a nature photographer, a writer, and, you guessed it, a creator of the classic 1980s version of The Oregon Trail. If you played games on your grade school’s computer in the late ’80s and early ’90s, if you’ve ever traversed a river in an ox-drawn wagon, or if your avatar has ever died of dysentery, then there’s a good chance you’ve come across the work of R.
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